PORTFOLIO

PORTFOLIO

PORTFOLIO

PORTFOLIO

EXPERIMENTAL

EXPERIMENTAL

ELORDIA

— A VIRTUAL ENVIRONMENT

ELORDIA

— A VIRTUAL ENVIRONMENT

ELORDIA

— A VIRTUAL ENVIRONMENT

ELORDIA

— A VIRTUAL ENVIRONMENT

Role: concept, illustration, environment design, and editing

Role: concept, illustration, environment design, and editing

Role: concept, illustration, environment design, and editing

Role: concept, illustration, environment design, and editing

A real-time environment created in Unreal Engine, exploring atmosphere, lighting, and spatial storytelling. The project focuses on mood-driven world-building for my original story, Edge of Eternity. It explores an advanced, yet neglected city called Elordia, the birthplace of the main character.

A real-time environment created in Unreal Engine, exploring atmosphere, lighting, and spatial storytelling. The project focuses on mood-driven world-building for my original story, Edge of Eternity. It explores an advanced, yet neglected city called Elordia, the birthplace of the main character.

A real-time environment created in Unreal Engine, exploring atmosphere, lighting, and spatial storytelling. The project focuses on mood-driven world-building for my original story, Edge of Eternity. It explores an advanced, yet neglected city called Elordia, the birthplace of the main character.

A real-time environment created in Unreal Engine, exploring atmosphere, lighting, and spatial storytelling. The project focuses on mood-driven world-building for my original story, Edge of Eternity. It explores an advanced, yet neglected city called Elordia, the birthplace of the main character.

MAD QUEEN

— VIDEO EDIT

MAD QUEEN

— VIDEO EDIT

MAD QUEEN

— VIDEO EDIT

MAD QUEEN

— VIDEO EDIT

Role: Pacing, rhythm, theme

Role: trailer editor

Role: trailer editor

Role: trailer editor

An experimental video edit exploring rhythm, pacing, and

emotional intensity through character-driven

editorial structure.

An experimental video edit exploring rhythm, pacing, and

emotional intensity through character-driven

editorial structure.

An experimental video edit exploring rhythm, pacing, and emotional intensity through character-driven editorial structure.

An experimental video edit exploring rhythm, pacing, and emotional intensity through character-driven

editorial structure.

Want more like this?

Want more like this?

Want more like this?

EDGE OF ETERNITY - GAME

— GAME MAP & MECHANICS

EDGE OF ETERNITY - GAME

— GAME MAP & MECHANICS

EDGE OF ETERNITY - GAME

— GAME MAP & MECHANICS

EDGE OF ETERNITY - GAME

— GAME MAP & MECHANICS

Role: Gameplay mechanics, level layout, interactable system

Role: Gameplay mechanics, level layout, interactable system

Role: Gameplay mechanics, level layout, interactable system

Role: Gameplay mechanics, level layout, interactable system

A third person-shooter game made in Unreal Engine, focusing on the foundational mechanics of the game concept such as resource management and crafting.

A third person-shooter game made in Unreal Engine, focusing on the foundational mechanics of the game concept such as resource management and crafting.

A third person-shooter game made in Unreal Engine, focusing on the foundational mechanics of the game concept such as resource management and crafting.

A third person-shooter game made in Unreal Engine, focusing on the foundational mechanics of the game concept such as resource management and crafting.

MORE TO COME!


I'm continuing to create more experimental content. Stay tuned!

MORE TO COME!


I'm continuing to create more experimental content. Stay tuned!

MORE TO COME!


I'm continuing to create more experimental content. Stay tuned!

MORE TO COME!


I'm continuing to create more experimental content. Stay tuned!

MORE TO COME!


I'm continuing to create more experimental content. Stay tuned!