
EXPERIMENTAL
EXPERIMENTAL




ELORDIA
— A VIRTUAL ENVIRONMENT
ELORDIA
— A VIRTUAL ENVIRONMENT
ELORDIA
— A VIRTUAL ENVIRONMENT
ELORDIA
— A VIRTUAL ENVIRONMENT
Role: concept, illustration, environment design, and editing
Role: concept, illustration, environment design, and editing
Role: concept, illustration, environment design, and editing
Role: concept, illustration, environment design, and editing
A real-time environment created in Unreal Engine, exploring atmosphere, lighting, and spatial storytelling. The project focuses on mood-driven world-building for my original story, Edge of Eternity. It explores an advanced, yet neglected city called Elordia, the birthplace of the main character.
A real-time environment created in Unreal Engine, exploring atmosphere, lighting, and spatial storytelling. The project focuses on mood-driven world-building for my original story, Edge of Eternity. It explores an advanced, yet neglected city called Elordia, the birthplace of the main character.
A real-time environment created in Unreal Engine, exploring atmosphere, lighting, and spatial storytelling. The project focuses on mood-driven world-building for my original story, Edge of Eternity. It explores an advanced, yet neglected city called Elordia, the birthplace of the main character.
A real-time environment created in Unreal Engine, exploring atmosphere, lighting, and spatial storytelling. The project focuses on mood-driven world-building for my original story, Edge of Eternity. It explores an advanced, yet neglected city called Elordia, the birthplace of the main character.
MAD QUEEN
— VIDEO EDIT
MAD QUEEN
— VIDEO EDIT
MAD QUEEN
— VIDEO EDIT
MAD QUEEN
— VIDEO EDIT
Role: Pacing, rhythm, theme
Role: trailer editor
Role: trailer editor
Role: trailer editor
An experimental video edit exploring rhythm, pacing, and
emotional intensity through character-driven
editorial structure.
An experimental video edit exploring rhythm, pacing, and
emotional intensity through character-driven
editorial structure.
An experimental video edit exploring rhythm, pacing, and emotional intensity through character-driven editorial structure.
An experimental video edit exploring rhythm, pacing, and emotional intensity through character-driven
editorial structure.











EDGE OF ETERNITY - GAME
— GAME MAP & MECHANICS
EDGE OF ETERNITY - GAME
— GAME MAP & MECHANICS
EDGE OF ETERNITY - GAME
— GAME MAP & MECHANICS
EDGE OF ETERNITY - GAME
— GAME MAP & MECHANICS
Role: Gameplay mechanics, level layout, interactable system
Role: Gameplay mechanics, level layout, interactable system
Role: Gameplay mechanics, level layout, interactable system
Role: Gameplay mechanics, level layout, interactable system
A third person-shooter game made in Unreal Engine, focusing on the foundational mechanics of the game concept such as resource management and crafting.
A third person-shooter game made in Unreal Engine, focusing on the foundational mechanics of the game concept such as resource management and crafting.
A third person-shooter game made in Unreal Engine, focusing on the foundational mechanics of the game concept such as resource management and crafting.
A third person-shooter game made in Unreal Engine, focusing on the foundational mechanics of the game concept such as resource management and crafting.





MORE TO COME!
I'm continuing to create more experimental content. Stay tuned!

MORE TO COME!
I'm continuing to create more experimental content. Stay tuned!

MORE TO COME!
I'm continuing to create more experimental content. Stay tuned!

MORE TO COME!
I'm continuing to create more experimental content. Stay tuned!

MORE TO COME!
I'm continuing to create more experimental content. Stay tuned!
